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Why we shut down the website...

A post has appeared on wow.com asking for the Walker Database to be brought back.

I have to disappoint everyone – our project will not return, and this decision is final.


However, I believe you deserve an explanation of why we made this decision.


I’ll start with the less important reasons and end with the ones that truly mattered.


1. Time

The simplest reason – lack of time. Every member of our team has a lot going on in their lives right now. Many of us are entering adulthood, others are trying to stabilize their lives.

Walker Database wasn’t a small project – it required a huge amount of time and effort.


2. Finances

Maintaining the project costs money – servers, domain, overall quality.

This was never the biggest issue, because if we still had the passion, we would have found a way to keep it running.

But when that passion starts to fade, even smaller costs stop making sense.


3. Loss of passion

And this is where things really started to fall apart.

For a long time, we didn’t feel the same excitement about the project or the Walker community.


It started somewhere around early 2025, with a peak around August.

We often found ourselves forcing content out instead of genuinely wanting to create it — and that was probably visible in the quality.


At the same time, the old platform was shut down, which completely removed our ability to promote the project.

And just like that, our motivation started to disappear.


Because what’s the point of putting hours into something no one even sees?


Step by step, we drifted away and focused on our personal lives instead.


4. Platform and loss of connection

As mentioned before, shutting down the old platform was one of the key reasons our motivation disappeared.

We thought the new wow.com would give us better opportunities.


It didn’t.


Instead, it took away what was actually keeping the project alive — our connection with the community.

What was left was a simple text chat and the illusion of interaction.


Ask yourself: how are you supposed to promote a website when your only communication tool is a basic chat?


From September onwards, nothing new really came out except The Walker Excavations Update.


5. Drama and environment

Another reason was the constant drama we got pulled into throughout the year.


One situation happened internally, when a new team member started showing inappropriate behavior towards female members.


Another came after I was invited to the Team Council and later left.

I didn’t want to be part of something that I was already losing interest in, and I also refused to work in an environment with someone who had previously hurt someone close to me.


On top of that, I didn’t want to be “led” by someone who clearly lacked understanding of the lore and relied on AI to write content.


At some point, this situation escalated to the point where my team — my friends, my second family — was indirectly labeled as a problem by Gunnar Greve, simply because we tried to point out that bringing back a toxic person, giving them a second chance after a ban, and immediately placing them in a leadership role was a bad idea.


What’s even more ironic is that this role was most likely given based on nationality rather than competence 😂


6. Changes in the community and Team Alan

The community we once knew started to change.

The connection between Walkers slowly began to disappear.


With the new platform, our only real way of promotion was Martina (and for that, we are grateful).

But overall, the community started to fall apart.


At the same time, everything Team Alan announced kept turning into delays, disappointments, or complete failures.

Promises were constantly pushed further and further.


At some point, it stopped being motivating and became frustrating.


Every day, it became harder to care about anything happening on wow.com.


7. Incompetence and failed collaboration

Team Alan approached us multiple times for collaboration.

We created visuals for Aviation Movie and WRL that were published on official channels.


There were also bigger opportunities.


In December, we were invited to work on a large official project.

For a moment, it brought back our motivation.


But very quickly, it turned into a complete mess.


The WD Team put a huge amount of effort into it — countless hours trying to deliver the best possible result.

The project was already around 60–70% complete.


And what did we get in return?


Silence.

No feedback.

No support.


All it would have taken was a simple reply to the emails we kept sending.


Instead, we got months of being ignored.


And eventually, we found out the entire project had been delated.


Good thing we made a backup — otherwise a full month of work would have gone completely to waste.


Not long after that, a new Head of Community reached out to us about “integrating Walker Database into wow.com”.


So let me get this straight —

you ignore us for months, quietly kill a project that actually gave us hope,

and then come back asking for help improving your Lore section because your own team can’t handle it?


No.


That’s not how this works.


All of this is why Walker Database is permanently closed.


This wasn’t a sudden decision.

It was a long process that eventually reached its end.


We understand that this project meant a lot to many of you — it meant a lot to us too.

But that’s exactly why we won’t bring it back without passion, purpose, or a reason to care.


Some things are better left finished than forced.


This chapter is closed.

 
 
 

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